CM Adventures

This amulet seems broken, it just keeps glowing
Session 5

After a long rest, our party of brave adventurers made our way triumphantly back to the village of Phandalin. We talked with Sister Garaele and told her of Prim’s negotiations with the banshee Agatha, showed her the possible location of BoGentle’s spellbook, and she gave us 3 potions of healing as a reward for the information. Agatha gave the spellbook to a necromancer named Tsernoth, and its current location is out in the ocean west of Waterdeep. She traded it to Tsernoth from the city of Iriaebor more than a hundred years ago. We gave one of the healing potions to PokeyMan, one to Idris and one to Rowan.

We then went to visit Townmaster Harbin Wester who rewarded us with 100 gp total for slaying all the orcs and the ogre. For some reason he didn’t want to keep the smelly ogre head Prim so proudly presented to him. Quinlan went over to Barthan’s Provisions and purchased another whip, and we all gathered around the message board to read a new notice posted by former adventurer Daren Edermath we had met earlier in his cottage by the orchard: “Daran: there are stories from prospectors in the hills northeast of Phandalin that someone is digging around in the ruins known as Old Owl Well. More disturbingly, several prospectors visiting the ruins, a couple days march reported being chased from the area by undead northeast of Phandalin. The ruins are an old watchtower of an ancient magical empire known as Netheril, and dangerous magic might be dormant there.” Draven attempted to teach Droop some spellcasting ability by showing off his eldritch blast, and Prim designed a workout to help train up Droop’s dexterity.

We then took the High Road back up to Neverwinter with no incidents. Prim noticed his amulet was still glowing softly for sensing dragons and we thought this was strange as Rorhic was no longer in our company. Back in Neverwinter, we went directly to Pookie’s Potions and Pillows where Prim extracted 5 ogre teeth and gave them to Pookie along with a vial of the potion golum healing potion. Pookie asked us to check out the sleeping guest and showed us a mysterious herb that he took which Draven recognized as maxwell’s beard. Maxwell was an almost unknown alchemist. He did minor discoveries but before he died he discovered this pipe stuffing herb. It is made from a very rare plant called Maxwell’s daughter, because he was the one who discovered it. It grows in mountainous regions and is a purple/dark blue color. The flower itself is very big and has a vivid red center. It is considered a magic pipe weed. To make it, find a Maxwell’s daughter and carefully remove the petals and cut them into fine pieces, usually with one flower you can make 3-4 stuffing. The plants bloom only in winter, so watch out. The taste reminds the smoker of fresh fruits of summer. When smoking, the person automatically feels happy. Dwarves and orcs cannot stand this pipe weed. Halflings rarely ever smoke it. This is the ALL TIME favorite of elves. Once the smoker has finished his pipe, he falls into a deep sleep. When he wakes up, he finds himself kind of strange and has trouble standing up or fighting for about an hour. Pookie told us we need a petal from a maxwell’s flower to make an antidote he thinks the herbal shop in Thundertree may still have some of those petals and he will need a whole flower. Pookie asked us to find one of these flowers and help him wake his guest. Pookie took the potion golum healing potion and went in back and brewed it up to recreate the formula to make a potion of potion golum summoning. He also made a potion that is a philter of love. The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion’s rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart. Quinlan took the potion. Prim showed him the potion he brewed at the redbrand hideout, and Pookie said it is not a potion of invisibility but he does not know what effect it will have. Idris tried to convince Quinlan to help him test potions on Prim in his sleep, but Quinlan would have none of that but said he might consider it if Idris revealed what happened with his secret meeting with Sister Garele, but Idris refused. Prim mushed up an orc eyeball trying to extract it for Pookie. Pookie told us that finding orc eyeballs may be help him to make a love potion antidote.

We then went to the Thunderdome to visit Wes the Shield where Quinlan put the package on the counter for Wes. He opened it, and inside was a large egg. Yue noticed the egg hatching, and we all looked in amazement as out scrambled a baby juvenile green dragon, which looked right at Gwen and spoke something in draconic. Yue translated telling us it called Gwen mama. Gwen named the dragon Percy and Wes gave us a bag with 150 gold pieces. Prim and Rowen introduced Droop to Wes, and Wes said he would let Droop stay and train and he would set Droop up with matches. Droop excitedly accepted Wes’s offer and Prim offered to cover Droop’s board and training giving Wes 5 gold. There was a little tear in Prim’s eye as he gave droop 20 gold to set him up. Prim told Droop to make us proud and study constitution, sorcery charisma magic, and learn magic missile. Rowen introduced herself to Gwen and asked her how she defeated Quinlan in battle. Seeming to take a liking to Rowen, Gwen told us the story of how she was from the Zenithian Isles from a village full of strong magic users. One day her village was assaulted by monsters. The monsters killed all who resisted and took the rest to use as slave labor. Gwen’s best friend used a seeming spell to look like her and got herself killed defending the village and hid Gwen away in the basement of her village. As the fighting died down Gwen snuck away from the village. She ran into stragglers from the monster group and thought she was done for until Wes the Shield stepped in and slew them saving her. Gwen wanted nothing but to save those who were captured and for revenge against these monsters but felt she wasn’t strong enough to stand up to them. Wes brought her back to the Sword Coast to train in the Thunderdome until the day she would be ready.

We then left the city of Neverwinter, following the river to the ruins of the village of Thundertree. Posted outside we read a sign scrawled “Beware: Thundertree is overrun by plant monsters and zombies, turn back now." Quinlan joked that he heard dragons and Prim joked that it must be the baby dragon’s mama, but he didn’t look at his amulet and we lightheartedly traipsed into the village looking for our next adventure. Yue and Idris cast mage armor on themselves, and Draven was surprised by a pile of twigs leaping up and attacking him. The party attacked quickly smashing two plant monsters into bits. Six more plant monsters jumped up and were quickly smashed to twigs. Then six more, also beat to pieces. Prim hit a plant monster with his hand crossbow killing it. Turned out it is good against twigs! Just when we thought all was going well Yue blasted Quinlan with her ray of frost damaging him. PokeyMan then snapped the last plant monster to twigs at Prim’s feet.

Quinlan snuck into the next building and telepathically whispered to each of us, “zoombies” and fired off his cross bow at them. He kept firing and as he killed the zoombie a puff of ash came out of it. The first time the zombie takes damage, any living creature within 5ft of the zombie must succeed on a DC 10 CON saving throw or gain disadvantage on attack rolls, saving throws, and ability checks for 1 minute. A creature can repeat the saving throw at the end the end of its turns, ending the effect on it early with a successful save. We all shrugged off the effect of the ash. Idris whipped one of the zoombie heads off at Prim but then that awful black dust got in his eyes giving him disadvantage. Draven kindly cast prestidigitation on Idris cleaning up the mess and we took a short rest to Prim’s song of rest. Looking around, in one building we found a chest of coins hidden under a plank with 1000 cp, 300 sp and 180 gp.

Still looking for the apothecary shop of Mirna’s family, we continued on and encountered more twig blight plant monsters which were quickly dispatched. Heading for the next building, Idris turned into a large white dire wolf, Ghost. We then met Reidoth the druid and he seemed to take to us right away when he learned Idris was a druid. He was here for the peace and quiet, and told us of a disturbing green dragon that recently moved into the north abandoned wizard tower. We went east to carefully avoid the tower, and slipped out the back of another abandoned house. We approached a house that looked like it might be the apothecary shop we were looking for still not thinking to look at Prim’s amulet, and Quinlan went stealthy. Spiders! As we engaged the spiders, Draven thought he would try Prim’s fairy fire spell, but it clearly needed some work as it only hit Ghost. Prim put the two spiders to sleep, and we were then able to deal with them one at a time with PokeyMan smashing one and Yue killing it with a fire bolt and Rowen killing the last spider with her spiritual weapon unicorn horn strike. Looking around we found one potion of healing, 46 gold and 70 silver, and a short sword.

Just as we were discussing heading to bed, we heard the whoshing sound of dragon wings. Eeeek! Quinlan was outside and immediately went stealthy to hide from its notice. Before we could say anything to try to persuade the dragon to leave us alone, Draven attacked it with a sleep spell, which failed while the dragon laughed at us. It said it had been busy protecting its egg but it was now missing. Draven told the dragon some lies while it laughed at us more and Prim made an attempt to negotiate with the dragon to let us go in return for information about its egg, but the damage had already been done and it didn’t believe a word. The dragon told us to step closer, and Quinlan telepathically warned Rowen to keep everyone away from the door. The dragon said she had grown weary of our lies and was going to find her egg, and then blasted poisonous gas in a 30-foot cone through the doorway and blowing out the windows to also reach Yue and Rowen inside every member of the party taking 48 points of poison damage except Quinlan. TPK! The dragon then took off. Our dungeon master took pity on us and allowed Quinlan to run around trying to save us. He poured two of Prim’s healing potions into Prim and Idris. Quinlan stabilized Draven and PokeyMan while Prim poured the potion from the spider battle into Rowen. Rowen healed Yue, PokeyMan and Draven and we all stumbled back to the druid Reidoth’s home for a long rest. Each party member gained 210 exp and Wes awarded Quinlan inspiration for hiding from the dragon. Each party member got 59 gp, 4 sp and 125 copper.

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The Birthday, the Banshee and the Orcs
Session 4

We began our adventure recovering from the epic nothic battle. Idris transformed back into his normal form and healed Quinlan while the rest of the party tied a rope around the body of the dead woodcarver and pulled him up out of the pit. Pokeyman carried him out, and Iarno freed his familiar from the barrel as we left. Quinlan scouted ahead on the way out and told us when we caught up that the redbrand we left chained in the cell had died.

As we got back into the main part of Phandalin Prim announced a performance at the Stonehill Inn and people started to gather and join us. Sildar eventually came back to the inn and was very pleased to see his old friend Iarno safely returned and Quinlan finally seemed to relax about Iarno. As Prim performed brilliantly, Quinlan used sleight of hand to get the redbrand keys off him, and Yue tried different keys until she was able to open the chest we brought out. Inside was 240 gp, 320 sp, 5 malachite gems worth 15 gp each 2 potions of healing, one ring and one scroll of augury. It also contained a box with a very special cone shaped helm which immediately phased out of the box and onto Idris’s head. The helm had four gems encrusting it. Yue used her magical knowledge to determine that is was a Helm of Celebration: user wearing this hat is immediately attuned to it. 4 glowing gems adorn this item. On any missed attack or failed skill check or saving throw user may expend one charge to automatically hit or succeed, this expends one charge. Helm loses its magic after 24 hours. She also determined the box was a Box of Fun with 2 handles, and under was two to tango (warning point away from the face), and a migrate button and a redecorate button.

Idris and Quinlan both pushed the migrate button and they swapped bodies and raised into the air to twirl and dance to Prim’s music. The helm teleported onto Quinlan’s head and magically reshaped into a smaller happy birthday helmet. PokeyMan sang, “And they whirled and they twirled and they tangoed, Singin’ and jinglin’ the jango, Floatin’ like the heavens above, It looks like muskrat love!” Idris (operated by Quinlan) stared adoringly at Prim and jumped up on the stage attempting to kiss Prim and ended up kissing Droop. Droop was so inspired he then worked with PokeyMan to learn a trip attack, and PokeyMan promised to buy him a quarterstaff the next day. Prim then pressed the celebrate button on the Box of Fun, and disco music poured out, a wild sound the likes of which Stonehill Inn had never heard, and Quinlan and Prim amazed everyone with a disco dance performance. Rowen introduced herself to a studious looking tiefling named Draven. After many drunken attempts, Quinlan managed to use Idris’s body to transform into a tiger, and Idris (in Quinlan’s body) slipped off ungracefully several times trying to climb onto his back until the tiger knelt down so he could climb on, and the pair curled up in front of the fire to sleep. Prim drunkenly did an extended identify ritual on the ring before heading to bed. It is a ring of the sacred: The bearer may increase their Lay on Hands hit point pool by 5. Iarno identified the glass staff of defense for us and told us to keep it. This slender, hollow staff is made of glass yet is as strong as oak. It weighs 3 pounds. You must be attuned to the staff to gain its benefits and cast its spells. While holding the staff, you have a +1 bonus to your Armor Class. The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class’s spell list: mage armor (1 charge) or shield (2 charges). No components are required. The staff regains 1d6 + 4 expended charges each day, at dawn. If you expend the staff’s last charge, roll a d20. On a 1 the staff shatters and is destroyed. Rorhic gave the amulet of eavesdropping to Prim, and everyone went to bed.

Rorhic slipped out early before any of us woke up, took this notice off the job board and left town without saying good bye: “Daran: there are stories from prospectors in the hills northeast of Phandalin that someone is digging around in the ruins known as Old Owl Well. More disturbingly, several prospectors visiting the ruins, a couple days march reported being chased from the area by undead northeast of Phandalin. The ruins are an old watchtower of an ancient magical empire known as Netheril, and dangerous magic might be dormant there.”

In the morning while only Idris was awake, Sister Garaele stopped by and thanked Idris for keeping the town safe from the redbrands. She revealed she is a part of a secret society, The Harpers, agents of balance in the world. She then gave Idris a silver cylinder to contact the harpers any time, and Idris agreed to join the Harpers society.

Sildar paid us 200 gp as thanks for finding his dear friend Iarno. And the innkeeper informed us of Rorhic’s departure earlier that morning. Yue agreed to take the glass staff of defense. Draven introduced himself to the rest of the group, telling us about his awkward upbringing and quest to write great stories. While discussing inviting him to come along with us, we asked him what else he does besides write, and Draven blasted an eldritch blast that destroyed a bar stool and impressed us. He got invited along when he payed the innkeeper generously to replace the stool.

Quinlan asked Prim for the amulet of eavesdropping, and Prim gave it to him, and most of the party went to visit Phandalin townmaster Harbin Wester, who gave us a reward of 250 gp for destroying the redbrands. Prim went out and bought Droop some nice travel clothes and a set of studded leather armor, and PokeyMan bought him a quarterstaff as promised. Prim started teaching him about wearing light armor. We bought a wagon and two draft horses from the party funds, Rowen bought a riding horse from her personal funds, and we then headed east along the Triboar trail to Conyberry ruins with Prim’s dragon sensing amulet slightly glowing the whole way.

To be continued…

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The Redbrand Scourge
Session 3

Rorhic apologized and tried to give the amulet of eavesdropping to Quinlan and he insisted that Rorhic keep it. After a short rest, Prim disguised himself, Rorhic, PokeyMan and Rowan with the redbrand cloaks and they ventured through the secret door with the rest of the party trailing at a distance. PokeyMan and Rorhic boldly discovered a hidden pit trap by falling into it, and Prim jumped back with a leap of talented dexterity. Climbing out of the pit with some help, the party continued past a large double door into a family crypt. They stepped over the remains of 3 skeletons as they investigated the room deciding the crypts were permanently sealed as one of them wouldn’t budge open with much striving. Just as the rest of the party caught up, the skeletons stood up and 3 more pushed easily out of the crypts attacking the party. The vigilant sorceress Yue quickly fired off 3 magic missiles, and the whole party engaged. PokeyMan fiercely busted the head off a skeleton and rolled it to Prim’s feet. A gift for Prim! Rorhic fought bravely, but slumped to the ground under a flurry of skeleton attacks, luckily right at Rowan’s feet who then healed him. Quinlan crushed in the skull of a skeleton with this crossbow just as Idris transformed into a huge bear with a loud roar biting the skull off a skeleton’s torso and crushing its rib cage with his mighty claw swipe.

Blessed by the Gods themselves Prim aimed his hand crossbow that had been passed down for generations at the horrid beast that stood next to his friend. As the mighty creature made of pure evil threaten his friend Prim pulled the trigger to his hand cross bow. Years of training had all lead up to this one moment, this once chance to redeem himself for all the missed shots, this one chance to avenge his fallen brethren. With a might thwack! the arrow hit its mark for a massive 6 damage. PokeyMan then knocked another head off with his glorious quarterstaff also rolling it right to Prim’s feet. Skeleton golf! Quinlan attacked with his blade glowing green and burned another skeleton into ash just as Idris bear mauled the last skeleton to bits. Prim collected a skull and the party searched around finding 3 platinum signet rings worth 50 gp each while Rowan healed battle wounds.

Quietly opening the east door, Quinlan attacked 3 redbrands with his dissonant whispers and PokeyMan thumped one on the head with two glorious attacks of his quarterstaff. Idris then killed the redbrand with a vicious bear bite to give him a nut ache to go with his headache. Rorhic ran another redbrand through with his shortsword poking his nose open…eew. PokeyMan attempted a daring dukes of hazard slide across the table to attack the last redbrand and just kept on sliding to fall prone on the floor. Rowan ran the last redbrand through with her longsword and Rorhic thumped him off with a powerful strike. Rowan shouted “surrender!” and the redbrand wisely dropped his weapon. Rowan interrogated him learning that there are 3 bugbears and several more redbrands farther in as well as the wizard Glass Staff. We also learned that the dead body of the woodcarver was taken to be fed to terrible monsters in a pit farther in.

Taking the keys from one of the dead redbrands, we freed the woodcarver’s wife Mirna and her son and daughter. Out of gratitude, Mirna told us where a valuable heirloom is hidden and that she wants us to have it if we can find it. When she was a young girl, she and her family fled from the town of Thundertree after undead overran the place. Her family had an herb and alchemy shop where there was a case containing an emerald necklace hidden beneath a section of storage shelves. She never dared to return and retrieve it. The shop was in the southeast part of Thundertree which just east of Neverwinter following the river. Yue promised Mirna that we would bring her the body of her husband if we can find it, and encouraged Mirna to take her children and leave the manor and she quickly did that. We then knocked the captive redbrand out, PokeyMan poured the chamber pot bucket over his head, and locked him in the manacles that had held the captives also locking the cell door. Prim sang a song of rest for us and we took a short rest and healed up some.

Quinlan scouted ahead, and telepathically whispered to Prim to come join him. Prim found a secret door through a crack in the wall. Searching a storage room, the party found an amulet with a green gemstone and a dagger with the name Persuasion. Prim identified them as an amulet of the dragon sentinel which faintly glows when dragons are within a 100 foot radius and a Loquacious Dagger +1 Persuasion: The bearer gains +1 to Charisma (Persuasion) checks. Quinlan noticed something strange about a torch and discovered it was a leaver and with a bold leap of acrobatics hurled his tiny form straight up and pulled it. In the next room we found 30 beaver pelts worth 2 gp each. Quinlan and Prim went ahead down the stairs and Prim tripped rolling into a secret door and triggering it.

Upon landing in the room and coming face to face with the master wizard that had terrorized the kingdom for years Prim employed his quick wits and his silver tongue to hypnotize the Arch Wizard Destroyer of realms known as Glass Staff. Prim told the heart wrenching story of how he grew up in a bad part of town and how he became a part of the Redbeards. The Baron of Blood Shed was hooked onto every word Prim said as he described his climb up the ranks to where he was today and how he risked everything to warn the Destroyer of Dynasties that enemies where approaching. Thanks to Prim quick wit the rest of the party had time to do whatever it is they were doing. Quinlian telepathically shouted “jenga” to Rowan and she told everyone to charge down the stairs with her.

Quinlan threatened the wizard holding the glass staff. Rowan asked him if he knows Sildar Hallwinter, and he confirmed yes, and explained that he is is Sildar’s friend Iarno Albrek and that he killed the evil wizard Glass Staff and took his form to infiltrate the redbrands and try to learn the identity of the Black Spider. He explained he has not yet met the Black Spider. When Rowan told him that Sildar sent us to find him, he dropped his illusion and turned into a wizard matching the description Sildar gave us for Iarno. Rowan told him about Gundren’s capture and that we need his help to find Cragmaw Castle to rescue Gundren. Prim disguised as a redbrand dove onto Iarno knocking his staff to the ground. Quinlan grabbed Iarno’s staff and tried to swing at his throat with his rapier, missing (Prim edit) [thanks to the bravery of prim acting as a body shield. If not for his noble sacrifice we could have lost a noble ally and a man pure of heart]. Rorhic aimed a strike at Quinlan then Idris in his huge bear form then pushed his way in between Quinlan and Iarno. Prim still pretending to be a redbrand stood up in disgust and shouted, “He was my leader! This man is an imposter!”

Searching the office we found a note in his desk: “My spies in Neverwinter tell me that strangers are due to arrive in Phandalin. They could be working for the dwarves. Capture them if you can, kill them if you must, but don’t allow them to upset our plans. See that any dwarven maps in their possession are delivered to me with haste. I’m counting on you, Glass Staff. Don’t disappoint me.” Iarno told us it was a note from the Black Spider to Glass Staff. At the foot of Glass Staff’s bed was a sturdy, unlocked wooden chest holding the best pickings of the Redbrands’ loot over the last two months. It contains 180 sp, 130 gp, and a silk pouch containing five carnelians (10 gp each), two peridots (15 gp each), and one pearl (100 gp). It also contains two magic items that Iarno brought with him from Neverwinter: a scroll of charm person and a scroll of fireball. Iarno also wields a staff of defense.

Looking over the spell lab, PokeyMan looking over the chemicals realized that glass staff was about half way through making an invisibility potion. Among the books is a tome written in Dwarvish. The journal of an adventurer named Urmon, it describes the history of the Lost Mine of Phandelver and the Forge of Spells. In addition, Urmon records that a magic mace named Lightbritiger was commissioned by priests of Lathander, the god of dawn, from the mages working with the gnomes and dwarves of the Phandelver’s Pact. The mace was lost when Wave Echo Cave and its mine vanished from history. With that Prim took a bow and dropped his redbrand disguise. Prim cracked his knuckles and started brewing up the last of the potion on the lab with PokeyMan and Rorhic assisting. It worked! With a triumphant smile Prim held up a potion of invisibility?!?

Suspicious and mistrustful, Quinlan tied up Iarno and poked holes in a barrel and asked Iarno to have his familiar rat climb in to wait for us to come back. Iarno went along with this good naturedly. Iarno told us of the redbrand guards ahead and the 3 bugbears and offered to help us through with a seeming spell to fully disguise all of us as redbrands. Those who did not yet have a redbrand cloak took one off the hooks and we threw one over the bear as well (looked like Jeff but fat), Rowan untied Iarno and he cast a seeming on all of making us look like various redbrands we have met returning his illusion to be Glass Staff.

With that, we walked into the guard room where 4 redbrands were playing a game at a table. Iarno seemed to have them fooled escorting us past into the next room when one got suspicious of Fat Jeff (Idris)and stood up. Prim ran to defend her guise but was foiled when Rorhic attacked and Fat Jeff (Idris) swiped at him killing him with a mauling attack. Go Fat Jeff! Iarno quickly shot off 3 magic missiles at another redbrand, and Quinlan snuck up on another redbrand killing him. With a sleight of hand Prim scooped up all the coin on the table and pocketed it, none of us noticing. PokeyMan knocked the head off a redbrand with his glorious quarterstaff rolling yet another head at Prim’s feet. Fat Jeff finished off the last guard while Quinlan looked around muttering he could have sworn there was gold on the table…

Rowan prayer to Lurue for unicorn guidance and blessed PokeyMan, Quinlan and herself before we went into the next room. Quinlan quietly pushed the door open and fired his light crossbow at a bugbear with a sneak attack. Prim lit them up with some fairy fire, and we all engaged in a fierce battle of blows and magic missiles from Yue killing two of them. Rowan killed the last of the glowing bugbears with a cry, “for Lurue!” as she ran him through with her longsword. Still suspicious, Quinlan tied Iarno’s hands again and boosting him up onto Idris’s back. Prim freed the captive goblin, Droop, that the bugbears had been torturing. Droop was surprisingly convincing and eloquant for a goblin and Prim agreed to take him with us to give him a chance to train in the Thunderdome promising Quinlan that Droop would be in his custody. Searching around we found 100 sp and an eyepatch studded with stones worth 50gp.

Going forward into the cavern, Rorhic drew the attention of some vile nothics just as PokeyMan and Rowan were going in the other entrance carrying a bugbear body. The nothics used their weird insight and saw a secret from Pokeman’s past and tormented him with it sending him to the ground holding his head as they played vividly in his mind’s eye. Rowan tripped over the bugbear corpse trying to defend PokeyMan falling prone. Quinlan quickly jumped up into the bear’s back and cut Iarno free aiming his crossbow at the nothics taking his shot. Prim told Droop to hide and waded into the battle in the cavern, singing a song of inspiration for PokeyMan and taking much damage dropping unconscious. Iarno healed Prim, and Prim cast heroism to make a stunning comeback. Fat Jeff the bear put his nose through one of the nothics killing it, and Quinlan was knocked out by nothic attacks. With bardic inspiration from Prim, Rorhic punched the last nothic in the eye, grabbed the eye and tore it out for the kill. Prim then collected the eye to add it to the goodies we are taking back to Pookie while Rowan went over to Quinlan and quickly cast spare the dying on him. Yue spotted a chest tucked just under the bridge, and with a daring athletic leap scooped it up. Yue pointed to the body of the woodcarver and said we promised to bring it back to his wife Mirna Over all, we found 42gp and 42 silver each. The chest is still closed, we planned to open it back at the inn. 457 Experience Points each.

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Phandalin Redbrand Hunting
Session 2

After spending the night resting in the campsite outside the Cragmaw Hideout, our bard Prim used rituals to identify the magical items we found. The light crossbow (inscribed Vera) is a +1 light crossbow of falling stars. It contains 1 charge of Scorching Ray spell (1st level) replenishable by a long rest and can fire 1 ray at a time 2d6 fire or all 3 at once as an action. The bearer may choose to change the damage type of weapon to Radiant and get a +1 bonus to the damage roll. After some discussion it was agreed that Yue should have Vera, and she gave her former light crossbow to Quinlan.

Then our brave party of adventurers made their way south along the road escorting the cart and Sildar to the village of Phandalin without event. We brought the cart of the much-needed provisions to Elmor Barthen at Barthen’s provisions delivering the supplies and he paid each party member 15 gp for their work.. He also gave us a chest to deliver back to Wes in Neverwinter, and Quinlan took responsibility for keeping it safe. Barthen said he was willing to buy the small jade frog statue for 40 gp, but the party decided not to sell it at this time in case it is needed as part of our quest.

Prim and Idris started spreading word of the world’s greatest bard being in town for one night only performing at the Stonehill Inn.

The party then took the part of the provisions meant for Sister Garaele over to her. A cleric of the goddess of luck, Tymora, she was looking worse for wear and she told us of being ambushed by an orc raiding party north on triboar trail. She was on a quest to find a missing spellbook from the banshee Agatha, BoGentle’s spellbook. Sister Garaele offered to make us 3 healing potions to find the spellbook and deliver it to her and the party accepted the quest. She told us that the banshee lair is near Coneyberry ruins, and we should take the left trail up into her lair. She gave us a comb to give to Agatha to aid us in this quest. Rowan then bought a vial of holy oil from Sister Garaele.

We met a former adventurer in the orchard, Daran Edermath, and he told us of Dendrar, a local woodcarver, who stood up to the Redbrand ruffians ten days ago when they came by his shop and leered at his wife. The Redbrands murdered him, grabbed his body, and now his wife, daughter, and son have gone missing too. Several townsfolk saw it happen.

The party made our way to the inn and met Toblin Stonhill, the innkeeper at the Stonehill Inn. Prim negotiated a good price for a rooms in return for a performance. A few tankards of ale led to a heated discussion about the quarterstaff with both Rorhic and PokeyMan wanting the quarterstaff, so they agreed to arm wrestle for it, the party cheering on the fierce dragonborn and fighter (Prim taking some bets). PokeyMan won the bout and claimed Glimmer to attune to it. The quarterstaff (inscribed Glimmer) is a glorious quarterstaff. The bearer may choose to change the damage type of weapon to Radiant and get a +1 bonus to the damage roll.

Prim gave a fabulous performance including music, illusions, and bugbear head puppetry, and the party chatted with other inn patrons. A local miner told us that the Redbrand thugs who murdered the woodcarver hang out at the Sleeping Giant tavern.

After a good night’s rest, the party made our way to the Sleeping Giant after dawn hoping to surprise the Rebrands with the early hour. Prim approached the two guards at the door first, and requested to enter and play for the tavern. They threw rocks at him and told him to dance for his entrance, and were so impressed by Prim’s amazing performance they opened the door and let him in. Rorhic then demanded entrance and the guards took that as an invitation for a fight and drew their weapons. Quinlan stealthily snuck up and fired his light crossbow at one. PokeyMan attacked with his quarterstaff and Idris pulled the other one away from the door with his thorn whip. Inside the tavern Prim charmed the bartender into letting him play for the tavern. His delightful morning performance kept the other Redbrands inside while the rest of the party made short work of the two guards. Prim brought sleep to the Sleeping Giant tavern and put one of the Redbrands inside to sleep, while the party entered to engage the other Redbrands, Idris leading the charge with a skillful thunderwave blast hitting two of them. Rowan finished one off with her long sword, Yue blasted them with firebolts, and Rorhic took out another one with a ball kicking strike.

The last sleeping Redbrand was tied up and interrogated. The adventurers learned that he didn’t know anything about the wizard Iarno we’re looking for, however a creepy wizard named Glassstaff joined the Redbrands at the manor and the Redbrands took him in on the orders of the Black Spider. The woodcarver’s wife and children are also there. He told us there are a dozen to 20 Redbrands in the manor and a creature they keep, and a handful of bugbears. We found 50 gold 60 sp and 35 cp on all dead Redbrands, and we let the captured Redbrand go as he swore he was leaving the bandits and immediately left town under the watchful glare of Quinlan.

Most of the part kept guard while taking a short rest outside the Sleeping Giant, and Rowan went to visit the Phandalin town hall. She found a notice posted outside: “REWARD-Orcs near Wyvern Tor! Those of a mind to face the orc menace should inquire within.” Rowan entered and talked with the townmaster Harbin Wester. He offered a reward of 100 gp to handle the orc problem at Wyvern Tor and end the orc raids along the Triboar Trail. To get there we should go northeast half way to Coneyberry then straight east through the mountains to the orc base at Wyvern Tor. She told him the knights of Order of the Unicorn would valiantly accept his quest! He seemed concerned when she told him about the group’s breakfast at the Sleeping Giant, and she assured him that our next stop is out to the manor to rid Phandalin of its Redbrand scourge.

After the short rest, most of the party returned to the Stonehill Inn to ask Sildar if he thinks Glasstaff could be his friend Iarno. Quinlan and PokeyMan stayed to keep guard outside the Sleeping Giant tavern to prevent the return of any other Redbrands. Sildar offered the party 200 gp to find out what happened to Iarno and to bring him or what is left of him back. The party accepted the quest, and Sildar left for the town hall to talk with the townmaster.

The party then made their way to the ruins of the manor, and snuck down into a seemingly empty cellar. Rowan slipped while investigating the cistern and fell in. Just as she was climbing out, the door flew open knocking her back in the water and opportunity attacks from PokeyMan and Quinlan killed the first Redbrand to charge through the door. Idris turned into a ferocious tiger jumping onto a tiny ledge on the cistern. The ledge already made wet by Rowan caused the large tiger to join her in the water. Eventually Rowan joined in the fight after climbing out of the water again dripping water with each attack of her longsword. Prim spent part of the battle scowling at his hand crossbow and seemed to be concerned it was malfunctioning. Idris jumped out of the water with a roar shaking water off into PokeyMan’s eyes, and attacked with a fierce bite. After an intense battle, Yue finished off the final Redbrand with a firebolt. The redbrand in his death throws ran while on fire to a wall near the entrance and began clawing at it as the fire reduced him to a burning heap.

Quinlan found a false door where the redbrand was clawing, and Prim sang a song of rest as the party decided to take a short rest to heal. Having had a couple of visits into the cistern, Rowan found a rope tied to a waterproof satchel containing a potion of healing, a potion of invisibility, 50gp, and a set of travelers clothes. Searching the guard room, we found some coin and 4 Redbrand cloaks. Behind some barrels, PokeyMan found an amulet which he gave to Rorhic. Quinlan asked for the amulet to give it to Prim to identify, and Rorhic refused, so Quinlan asked two more times with Rorhic refusing. Then Quinlan suggested he might stab Rorhic in the eye if he didn’t get it identified, and Rorhic blasted Quinlan with his dragonborn lightning breath. Quinlan backed off in disgust and let him have the amulet. Eventually Rorhic did show the amulet to Prim. (It is an amulet of eavesdropping — As long as it is on the same plane, the bearer can hear through this item as if they were present.) Everyone was shocked by Rorhic’s behavior, and it’s not clear if Prim told Rorhic what it does. After some trial and error, Quinlan found he could easily ride on the back of Idris in tiger form looking very cool on a tiger mount, and the party finished up our short rest with a debate about if a tiger saddle would stay with Idris when he changes form.

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Into the cave, straight back out of the cave
Session 1

In the Thunderdome in Neverwinter Wes the Shield recieves a magical letter in a wooden cylinder from Sister Garaele stating the caravan with provisions and medicine is late and has not made it to Phandalin. Worried about what had happened to such a large escort party the Goliath set off once again for Pookie’s shop and hired a Mercenary fighter named Pokeyman Jones to go scout and find out what happened to them. He tested him in the Thunderdome as the previous party had been tested and upon victory he sent him down the highroad to try to locate the party.

As the Party awoke with their wounds healed they ventured into the cave. Upon entering the cave they heard gnashing of teeth and snarling right around the corner of the entrance to the cave. They noticed that 4 wolves were tied down with a stake and chain to a rock. They attempted to kill the wolves at a distance but upon being stuck the wolves ripped themselves free from their bindings and set upon the party. Pokeyman Jones found the goblin they had tied up and got the information to locate the party. He showed up in the nick of time to join the fight with wolves. Yue attacked with a firebolt and her dagger, Rorhic used his dragonborn lightning breath, shortsword and unarmed strikes, Pokeyman attacked with his quarterstaff with a butt-end 2nd attack, Quinlan did a sneak attack with his rapier, Prim fired off shots with his hand crossbow and his dagger, Idris fired a poison spray, and Rowan used her sacred flame attack. Idris, Rorhic and Quinlan took the brunt of the wolves ire with Idris passing out from blood loss from a wolf bite. Rowan healed Idris with her healing touch before he completely bled out. Calling on the blessing of her goddess Larue, Rowan cast spare the dying to stablilize Rorhic and the party rested while he healed. The party introduced themselves and explained the situation and Pokeyman Jones offered his assistance in finding their patrons.

The party explored the wolves den and saw a chimney which went directly into Klarg’s throne room, Yue tried to use a mage hand to tie a rope so the party could climb up but it was spotted and Klarg’s bodyguards shot the mage hand dispelling it. The Goblins sounded the alarm in the hideout alerting other guards of the intruders. The party tried to move deeper into the cave but as they moved into the main through-way of the cave Prim cast dancing lights to see better and were surprised by goblins waiting for them as they flooded the tunnel with water from a dam deeper in the cave. With great dexterity the party was able to get out of the way clinging to the higher parts of the wall except for Rowan and Pokeyman who were hit held on with their strength to keep from being swept away. 3 goblins descended upon the party and were hampered by Yue using her ray of frost to freeze the water under their feet making it hard for them to gain ground. Quinlan used his sneak attack rapier, Pokeyman attacked with his quarterstaff and Ydris with his shortbow while Yue blasted the 3rd one off of the ramp with a firebolt. The cave grew quiet again.

As the party continued through the cave they saw steep incline branching tunnel and Quinlan stealthily crept up it and saw goblins talking about what to do with the captives. Pokeyman, Rowan and Rorhic joined him and set upon the golbins while Yue Idris and Prim acted as the read guard at the bottom of the slope. In the ensuing battle one of the goblins slipped away and unleashed another flood at the rear guard. Yue and Prim were able to jump out of the way onto the slope in order to avoid the watery onslaught, but Idris was caught up in the current and washed out of the cave. The party slew the goblins and made their way into the goblin camp. They found the 2nd in command of cragmaw hideout, a goblin named Yeemik. He was holding a very beaten Sildar hostage. He grabbed him and held him over the edge as he realized his forces were going to lose. The fighting came to a stop and he divulged to the party that he wished to be the ruler of cragmaw and he would let Sildar go in exchange for Klarg’s head. The party agreed and they used one of Yeemik’s goblins to trick and lure out the bulk of Klarg’s forces. The party jumped these goblins and devastated them quickly. The party set off to find Klarg after learning that Gundren was no longer there and was taken to a place called Cragmaw castle.

The party passed by the Dam that the goblins were using to flood the tunnels with and found Klarg’s Throne room with him 2 body guards and his pet wolf waiting for them. The party set upon the Bugbear Klarg who unleashed his pet wolf snarl upon them. Snarl took a big bite out of Rowan injuring her while Pokeman Jones knocked one of the goblin bodyguards down the chimney they tried to climb up earlier. Quinlan jumped in and tried to stab Klarg with his rapier but klarg swatted it out of his hand into his fire pit, Rorhic joined in the assault and Klarg also dodged his darts until Yue Blasted him with magic missiles. Now injured Klarg called for his Potion Golem to protect him And proclaimed he would make a throne out of their bones.

The potion golem which looked like a giant animated potion of healing busted out of the wall and proclaimed “OH NO YOU’RE ALL GONNA DIE NOW” and healed up Klarg’s wounds. Idris attempted to hit all of them with a thunderwave but ended up knocking Rowan and Rorhic unconscious and putting a crack in the potion golem. With things looking grim Prim stepped in and used sleep to put Klarg Snarl and the golem to sleep. With this opportunity Quinlan grabbed his rapier from the fire pit and drove it through Snarl killing him quickly and Pokeman Jones ran his glaive through Klarg while he was asleep finishing him. With no master to control it the potion golem powered down and became an oversize cauldron filled with potion of healing. Remembering Pookee asked the party to collect interesting substances Prim attemped to lean over the edge to collect some but couldn’t quite reach. Pokeyman, Idris and Yue simultaneously tried to help him but ended up only pushing Prim into the giant glass container soaking his clothes with healing potion. There was enough left to fill 4 vials and Idris immediately drank one to heal up. The party decided to save one to give to Pooky later and Prim climed out of the golem, stripped out of his clothing and rung his clothes out into Rowan and Rorhic’s mouths sealing up their wounds and bringing them back to consciousness. Rowan healed Quinlan with a touch. Searching the room they found a light crossbow with the name Vera on it and a quarterstaff with the word Glimmer written on it. as well as a few other trinkets and gold. The party took Klarg’s head and made their way back to Yeemik going back the way they came except for Quinlan who jumped down the chimney landing hard on his face.

Approaching Yeemik he was pleased to see Klarg was dead and cautiously walked Sildar to the group at knife point. As he walked past Klarg’s head, Prim cast an illusion to make the head come alive which startled Yeemik and made him look away. Quinlan took this opportunity to shoot Yeemik with a crossbow bolt. With his last breath efforts Yeemik slashed a big gash in Sildar sending him unconscious. The party killed Yeemik and were able to stabilize Sildar just in time. As Sildar awoke he thanked the group and they catch up as to what occured. The party learned the following things:

  • The three Rockseeker brothers (Gundren, Tharden, and Nundro) recently located an entrance to the long-lost Wave Echo Cave, site of the mines of the Phandelver’s Pact. Klarg, the bugbear who led this goblin band, had orders to waylay Gundren. Sildar heard from the goblins that the Black Spider sent word that the dwarf was to be brought to Castle Cragmaw. Sildar doesn’t know who or what the Black Spider is.

The Phandelver’s pact:

More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver’s Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge (called the Forge of Spells), where magic items could be crafted. Times were good, and the nearby human town of Phandalin (pronounced fan-duh-lin) prospered as well. But then disaster struck when ores swept through the North and laid waste to all in their path. A powerful force of ores reinforced by evil mercenary wizards attacked Wave Echo Cave to seize its riches and magic treasures. Human wizards fought alongside their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors, and the location of Wave Echo Cave was lost.

Gundren had a map showing the secret location of Wave Echo Cave, but the goblins took it when they captured him. Sildar believes that Klarg sent the map and the dwarf to the chief of the Cragmaws at a place called Cragmaw Castle. Sildar doesn’t know where that might be, but he suggests someone in Phandalin might know. Sildar’s contact in Phandalin is a human wizard named Iarno Albrek. The wizard traveled to the town two months ago to establish order there. After the Lords’ Alliance received no word from Iarno, Sildar decided to investigate. Sildar tells the characters that he intends to continue onto Phandalin, since it’s the nearest settlement.

As the party learns all this from Sildar they make their way out of the Cragmaw Hideout, set up camp where they stated the previous night, inspect the cart which is untouched and safe, and they rest for the night after a hard day before setting off for Phandalin the next morning.

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The Beginning
Session 0

Patrons begin filling into an Inn in the city of Neverwinter. This was a special Inn named Pookie’s Potions and Pillows. Adventurers would frequent this place to rest and stock up on healing potions. It was also well known for patrons to hire adventurers. Two such gentlemen enter, a dwarf named Gundren Rockseeker and his human bodyguard Sildar Hallwinter. They sit in the corner and drink as they watch adventurers enter and mingle and get to know one another. One of them was a bard and began to play for his room and board for the night.

As the pair watched they decided on a particular table of adventurers to hire for their job. Gundren explained that his brother found something big and he was to meet him in Phandalin right away but they needed a group to escort a cart of supplies for barthon’s provisions as the roads were getting dangerous. The group agreed and were signed on.

As this deal was occurring A Goliath with radiant armor entered the Inn and overheard Gundren’s contracts and knowing the dwarf wished to test this fresh party to see if they were worthy of a job from him as well. This Goliath was the owner of the Thunderdome in Neverwinter which was an arena where adventurers and monsters pit their might against one another in sparring matches to hone their skills and earn some coin. They are renowned for providing entertainment to the city. The party agreed and headed over to that part of town. They met a little girl taking tickets there named Gwendayln and she instructed them to the proving grounds for the party to test their mettle.

As the matches began for the day Hyan Yue Wing, a human sorceress won the initial match decisively vs one of the area’s regulars with her arcane fire bolt. A Male elf druid named Idris Nailo won a close matchup vs a veteran of the arena. The Dragonborn Monk of their group, Rorhic, and Bard Prim Pressleaf also found success vs their opponents. The party was riding high cheering each other on until the last match of the day when their Rogue halfing was confronted with the strange little girl who was taking tickets in the arena. He struck with force that should have taken out a brute twice her size but Gwen split into 4 copies of herself and used magic missiles to overwhelm the halfling. Clerics overseeing the match quickly rushed in to heal him back up and take him back to the lobby where his party consoled him and teased him about losing to a little girl.

After the day’s events the Goliath, Wes the Shield, told the group he was impressed with their efforts and gave them the job of bringing back an important package from Phandalin which they agreed to and rejoined their Human Cleric Rowan Whiteshield who was finishing business in the city while the bouts in the Thunerdome were occurring.

The party set off down the Highroad escorting the caravan of supplies and turned onto the triboar trail with no issue until they came upon 2 dead horses with arrows sticking out of them which they recognized as Gundran and Sildar’s mounts. With sharp perception the party noticed the trap that befell them before goblins set upon them. With quick thinking as the horde rushed the party the bard Prim used magic to put most of the golbins to sleep and the party was able to pick off the remaining foes keeping one alive to interrogate.

The party discovered that the goblins successfully ambushed Gundren and Sildar and they were captured. They learned the location of the goblin hideout and some information on the hierarchy of those causing trouble in the area. Specifically Klarg who is in charge of the cave their patrons were taken to, King Grol who is his superior and owns Cragmaw castle, and also mention of a mysterious figure named the black spider who was funding them.

Armed with this knowledge the party set off for the Klarg’s hideout to try to rescue Gundren and Sildar. Along the way they discovered traps set by the goblins, Quinlan scouted ahead but stepped into a snare trap and was hung upside down. Luckily his party found him. Prim cut him down with his blade and Rorhic caught him in the nick of time preventing him landing on his head. Berating his ability to detect traps Rowan charged forward and took point but fell into a pit trap herself before being helped out by her companions. A little worse for wear the party made it to Klarg’s hideout. Klarg had goblins waiting in ambush in a nearby thicket but Yue’s fire magic burned a clear line of sight to the foes and they were dispatched quickly. As night was falling the party decided to make camp so they could bandage up their wounds and strike out into the cave the next day to save their friend.

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Quest Log

Pending Quests
Neverwinter:
Meet Me in Phandalin: The characters are in the city of Neverwinter at Pookie’s Potions and Pillows inn when their dwarf patron, Gundren Rockseeker, hires them to escort a wagon to Phandalin. Gundren has gone ahead with a warrior, Sildar Hallwinter,to attend to business in the town while the characters follow with the supplies. The characters will be paid 15 gp each by the owner of Barthen’s Provisions in Phandalin when they deliver the wagon safely to that trading post.
Goblin Ambush: upon riding down the triboar trail the party discovered Gundren and Sildar’s Horses were slaughtered by goblins and they appeared to have been taken north to a cave. The goblins also tried to ambush the party but through keen perception the party spotted them and eliminated most of their ambush party. they left one goblin alive and interrogated them learning the following:
•There are Fewer than twenty goblins that currently dwell in the lair.
• Their leader is a bugbear named Klarg. He answers to King Grol, chief of the Cragmaw tribe, who dwells in Cragmaw Castle. (The goblins can provide basic directions to Cragmaw Castle. It’s about twenty miles northeast of the Cragmaw hideout, in Neverwinter Wood. The party never got this information from him)
• Klarg received a messenger goblin from King Grol a few days ago. The messenger told him that someone named the Black Spider was paying the Cragmaws to watch out for the dwarf Gundren Rockseeker, capture him, and send him anything he was carrying back to King Grol. Klarg followed his orders. Gundren was ambushed and taken along with his personal effects, including a map.
• The dwarf and his map were delivered to King Grol, as instructed. The dwarf’s human companion is being held in the “eating cave”.
The Party is actively searching for their mission patron Gundren and his bodyguard before it is too late.

Update: The party raided Cragmaw hideout, killed Klarg, and located and rescued Sildar Hallwinter. Sildar wishes to return to Phandalin to meet his contact, Iarno Albrek, who may know where Cragmaw keep is. The party now believes this is where Gundren is being held due to his knowledge of the location of Wave Echo Cave.

Thunderdome:
Important package: Upon hearing the party was going to phandalin. The owner of the Thunderdome and Goliath paladin, Wes the Shield, wanted to test this group of adventurers to see if they were capable of protecting an important package he had waiting for him in Phandalin. He gave them all participant coins that they may compete in the Thunderdome competition. The party proved themselves in combat in front of a crown and got the job to bring this package from Barthen’s provisions in phandalen.
Thunderdome Round 2: The party has an open invitation to fight in the Thunderdome whenever they please when they are in Neverwinter.
Pookie’s Potions: The owner of the potion shop offered the party 10 glass vials to fill with any substances they might find on their journey. In return for this he would compensate them for the gathered materials and provide them a sample of the potions he is able to create with them.
Update: the party found an interesting healing liquid in a potion golem in cragmaw hideout. I bet pookee would be interested to inspect a vial of it.
Gwen’s Secrets: The party met a little girl names Gwendalyn who was working at the Thunderdome taking tickets and recording bets. But during the proving ground matches she entered the competition and to the party’s surprise and bested one of the most skilled fighters of their group, displaying unusual martial ability for someone her age. The party has not spoken to her since the match.
Rescue Gundren: The party got information that Gundren was taken to Cragmaw Keep. They must figure out the location of this Castle to be able to rescue their Patron. Sildar suggested their might be clues in Phandalin.

Completed Quests:
Thunderdome round 1, the Proving grounds: Upon hearing about a potential job offer if they could prove their combat prowess, the party fought valiantly in the Thunderdome vs a variety of skilled opponents. Showing their skill they earned themselves a bag of gold each for participating and entertaining the crowd. The party also earned the job to bring back Wes’s important package from Phandalin.

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