The party returned to the eye of the Allfather. As they returned prim noticed a message in the harper’s message tube
We have a problem here, I just arrived at Wave Echo cave to warn the harpers to increase security only to find the forge of spells is gone. Noone seems to know anything or noticed anything disturbed. Only the two guards in the room saw a figure from the shadows before being knocked out and upon awakening the forge was gone. I am going searching for answers and will be in contact. I have a bad feeling about this.
- Sister Gaerelle
The party knew this would have to be dealt with but they felt if they did not find the king soon it would be all for naught but they should take some precautions to guard the celestial brazier holder in the guild hall. Norros volunteered to go secure the guild hall while the rest of the party headed for Yartar.
They gathered themselves up and prim created a circle to take Norros to phandalin where he met old allies to help him. In the mean time prim made another circle to take the rest of the party to the gambling city of Yartar. They found themselves in a harper reception house and they met their contact agent Jones. Inside they inquired about the golden goose coins and they found out it belonged to a floating boat casino on the river called the Grand Dame. They asked directions to it and the owner was able to provide it for them but told them that this casino was very particular about its clientele in that you needed to dress in formal wear and that weapons were not allowed aboard what soever.
The party asked for the closest tailor and were directed towards the Firelust and Fabrics tailoring. A half elf man introduced himself as Demetres and inquired about their needs fitting the men up with tuxedos and bow ties and the women with dresses with yue’s having a katniss girl on fire flair to it at special request. After donning some of the fanciest clothes they have seen yet most of them left their weapons with the harpers. They decided on the code word “shoots and ladders if things were going wrong and they needed to bail. The party set off for the Grand Dame.
On the way they received a message from Caryandra
I leave you alone for 5 minutes and you destroy your airship.
What. The. Hell.
The party arrived at the dock where the Grand Dame was tethered. As they approached the ship they saw 2 half orc bouncers standing on the plank and frisking passengers before they were allowed in. Yue and Xing approached and the guard looked them up and down with approval then asked them if they had any weapons on them to which they replied no and he said ok them arm up really quick for a pat down and you will be allowed in. They were frisked and then granted entrance to the Grand Dame and told to enjoy their night and gamble to their heart’s content. The rest of the party followed suit until Draven got to the dock who stashed away a dagger in a holder on his ankle. The bouncers found it and told him they said no weapon on board and what the fuck didn’t he understand about that. They threw the dagger into a bag as Draven apologized and they told him to go in but the one guard told the other one to inform Pow Ming to keep an eye on the albino tiefling. He nodded and went inside.
Prim followed behind Draven and asked if they needed a performer for the night and the bouncers admitted to him that the captain was worried about the entertainment that the band they hired for the night had backed out at the last minute and they were looking for an act for the night. Prim proudly proclaimed that he was the man for the job and asked if the guard knew who he was. Luckily the guard was one of Prim’s fans who’s child knew much about him and he was excited to bring prim in to play as long as he gave him his autograph on his weapon which he did. the last of the party stepped into the Grand Dame
As the party entered they saw a very lavish setup with cooks, formally dressed guests, dealers at the card and dice tables, and deck hands scurrying around as well as waitresses serving refreshments and hors d’oeuvres. Prim went right to the stage and summoned his succubi servants in human disguise form with slinky dresses and began setting up for the performance. Draven saw one of the bouncers talking to a human female who was cashing in the golden goose chips for gold and gold for chips out of a bag of holding. He approached her and the guard gave the nod like this is the one I was talking about.
Draven introduced himself to her and learned her name was Pow Ming. Draven complemented the quality of the golden goose chips and asked how much the one he had was worth. She looked at it and told him this was a 50gp chip. He exchanged it for the gold. He then asked her where the chips were manufactured at? She looked at him suspiciously and asked him why the hell she would give him that information just so he could go bring fake chips into the casino. She accused him of planning to fraud them and draven realized now what he said and quickly excused himself. Pokeman jones found himself a spot at the black jack table with rowan rooting him on to try to gable for Lurue and the adventure of it and promptly lost 60gp after only 3 hands and started wandering the ship.
The Grand Dame set sail and Prim finished setting up and began to play for the crowd. He played some more modern music but failed to notice the crowd was older and seemed to be primarily composed of stuffy old money who hated his performance and drew boos from the crowd and requests to get off stage and murmurs as to how they wished the original band was able to play and they could tell they got this hack at the last minute. Prim was flustered and proclaimed this had never happened to him before.
With the ship setting sail the captain of the ship Lord Drylund came down to rub elbows with the wealthiest guests on his ship and to encourage them to eat drink and especially gamble to their hearts content. He exchanged pleasantries with most of the party and other guests but them ran into Pokeman Jones down on his luck at the tables and he got into a conversation with him about what a nice ship it was and when they began sharing sailing stories Lord Drylund offered him a tour of the ship showing off his rowers on the bottom deck.
While pokeman was getting the tour draven broke even at the craps tables and spotted another guest cheating with a ring of telekinesis at the roulette wheel. Draven informed Pow Ming of the cheater and she went over to him and upon casting detect thoughts on him nodded to her two bouncers and they escorted him to the edge of the ship and tossed him overboard into the sea. Pow Mind gave Draven a nod of approval.
Pokeman came back above deck to her the boos of the crowd for Prim and the captain suggested that they head upstairs and he would like to show him his pet octopus to which pokeman agreed and introduced him to draven and they both headed up to his office. Lord Drylund’s cabin purple velvet curtains and scented candles in gaudy candelabras. He had an aquarium on a table in the center of the room. Beneath the aquarium, built into the table, is a shelf on which rests a locked wooden chest that was rigged rigged with a poison needle trap.
Draven and Pokeman Jones explained their situation to the captain on how they got a clue from Serissa to the disappearance of King Heckaton and the murder of Queen Neri and the chip to his casino was found near where the queen was murdered and asked if he had any information it would be of the utmost importance that they could help as they stopped all the other giant lords. The captain shut the door to his office and whispered to them that he knew where Heckaton was being held it was on a scry proof ship names the Morkoth, which sails around the northern islands of the Trackless Sea, He told them he was pressed into service by the Kracken society as they had his family he asked the party for help. Draven hearing about the kracken society and seeing the octopus in the tank jumped to the conclusion that the octopus might be a listening device and brought his pack weapon into existence and killed the octopus in one swipe and as he stuck his arm into the aquarium the poison needle trap shot off spraying draven’s clothing with needles and dying his clothing blue at the arm.
Suddenly Lord Drylund’s eyes widened in terror An instant later, Lord Drylund keeled over dead, blood running from his nose. Pokeman Jones and Draven Just looked at each other for a moment and then decided they needed to get out of there before anyone came in. Draven found a key in the bottom of the treasure chest in the aquarium and used it to unlock Lord Drylund’s esk finding a sword and some of his valuables in there. They decided to leave everything where it was. Pokeman tried to exit and walk calmly in plain site back down to the gambling area where Draven acrobatically jumped down the side of the boat and grabbed a railing to flip to the floor below.
They returned to the gambling floor of the ship as they heard Yue give a cheer of delight as she won her hand at the blackjack table and cashed out her winnings. A few minuted later there was commotion as prim playing came to a halt as the chief of security Nelvin Storn came down and demanded that everyone stay where they are as there was a murder on board and that someone killed Lord Drylund. There was a brief moment of panic until the guards quieted everyone down. The crowd was split into several sections and the guards began interviewing the crew.
Pow mind took the party outside and watched them as they huddled up and shared what just happened. Instead of keeping it to himself he told Pow Mind what had happened inside the chamber. She didn’t seem to believe anything he said and told him due to his previous antics when they docked they were told that the city guards would deal with them. Rowan asked Pow Ming if she was given time she could cast speak with dead and Lord Drylund could give his side of the story before false accusations could be thrown about. She agreed and the ship was informed that they would speak to the corpse of Lord Drylund when they arrived at shore so the guards could witness this as well.
Upon docking Yartar’s guards boarded the ship and were informed of the incident. They heard the suggestion to use speak with dead and quarantinedthe entire ship to allow rowan to prepare for her spell. She went up to his cabin and with Pow Mind, the party and the guards they brought his spirit back to answer questions.
Rowan asked him if anyone in this party killed him to which he answered no. She then asked him what happened to him to which he answered he had a terrible pain in his head after he revealed secrets. Rowan asked who killed him to which he answered Slarkrethel. Rowan asked who that was to which Lord Drylund Responded the Kracken. And finally rowan asked what should be done with the Grand Dame to which Lord Drylund responded Pow Mind served him faithfully for years that it should go to her.
With a tear in her eye Pow Ming said her goodbye’s to Lord Drylund and apologized for suspecting the party but the initial evidence looked bad against them being the only ones with him when he died. She made a request of the party to avenge him and offered his belongings from under the table to the party but they refused and gave her his sword to remember him by. She gave the party some of his diamonds insisting that these would be useful if they were to go after the Kracken society if they have a healer with them and if they are half as good as their reputation she believed Lord Drylund would be avenged.
The party promised they would seek out the Kracken Society for Lord Drylund now as well. They were ready to plan their next destination and disembarked the Grand Dame looking at the Sunset over Yartar.
Meanwhile in Phandolin during this adventure, Norros has been designing the Lockbox Deluxe 3000.
“First by casting a few alarm spells around the guild hall. (Four 20’ Cubes, 40 mins)
He then learns the spell Glyph of Warding (6 hours next to the forge).
Then he casts Glyph of Warding at 8th level with Chain Lightning as the stored spell. (10 mins, 100g)
As soon as the metal arrives he creates a safe around the forge (with a little help from others to lift it). Metal safe, 6′×6′×6′, normal latch on the door with a bought lock added on to start. (20 mins)
He then recasts the alarms around the building and the safe before sleeping. (40 mins)
The next day Norros begins learning Guards and Wards (12 hours) after recasting alarms (40mins), then casts Guards and Wards with Suggestion (Scream for Guards while acting like a Chicken) and Magic Mouth at the front door and Safe door (Which I SCREAM Intruder! into).
He then recasts the alarms and 2 more Glyphs of Warding (lightning and fire damage) in and infront of the safe. (20 mins 200g)"