We began our adventure recovering from the epic nothic battle. Idris transformed back into his normal form and healed Quinlan while the rest of the party tied a rope around the body of the dead woodcarver and pulled him up out of the pit. Pokeyman carried him out, and Iarno freed his familiar from the barrel as we left. Quinlan scouted ahead on the way out and told us when we caught up that the redbrand we left chained in the cell had died.
As we got back into the main part of Phandalin Prim announced a performance at the Stonehill Inn and people started to gather and join us. Sildar eventually came back to the inn and was very pleased to see his old friend Iarno safely returned and Quinlan finally seemed to relax about Iarno. As Prim performed brilliantly, Quinlan used sleight of hand to get the redbrand keys off him, and Yue tried different keys until she was able to open the chest we brought out. Inside was 240 gp, 320 sp, 5 malachite gems worth 15 gp each 2 potions of healing, one ring and one scroll of augury. It also contained a box with a very special cone shaped helm which immediately phased out of the box and onto Idris’s head. The helm had four gems encrusting it. Yue used her magical knowledge to determine that is was a Helm of Celebration: user wearing this hat is immediately attuned to it. 4 glowing gems adorn this item. On any missed attack or failed skill check or saving throw user may expend one charge to automatically hit or succeed, this expends one charge. Helm loses its magic after 24 hours. She also determined the box was a Box of Fun with 2 handles, and under was two to tango (warning point away from the face), and a migrate button and a redecorate button.
Idris and Quinlan both pushed the migrate button and they swapped bodies and raised into the air to twirl and dance to Prim’s music. The helm teleported onto Quinlan’s head and magically reshaped into a smaller happy birthday helmet. PokeyMan sang, “And they whirled and they twirled and they tangoed, Singin’ and jinglin’ the jango, Floatin’ like the heavens above, It looks like muskrat love!” Idris (operated by Quinlan) stared adoringly at Prim and jumped up on the stage attempting to kiss Prim and ended up kissing Droop. Droop was so inspired he then worked with PokeyMan to learn a trip attack, and PokeyMan promised to buy him a quarterstaff the next day. Prim then pressed the celebrate button on the Box of Fun, and disco music poured out, a wild sound the likes of which Stonehill Inn had never heard, and Quinlan and Prim amazed everyone with a disco dance performance. Rowen introduced herself to a studious looking tiefling named Draven. After many drunken attempts, Quinlan managed to use Idris’s body to transform into a tiger, and Idris (in Quinlan’s body) slipped off ungracefully several times trying to climb onto his back until the tiger knelt down so he could climb on, and the pair curled up in front of the fire to sleep. Prim drunkenly did an extended identify ritual on the ring before heading to bed. It is a ring of the sacred: The bearer may increase their Lay on Hands hit point pool by 5. Iarno identified the glass staff of defense for us and told us to keep it. This slender, hollow staff is made of glass yet is as strong as oak. It weighs 3 pounds. You must be attuned to the staff to gain its benefits and cast its spells. While holding the staff, you have a +1 bonus to your Armor Class. The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class’s spell list: mage armor (1 charge) or shield (2 charges). No components are required. The staff regains 1d6 + 4 expended charges each day, at dawn. If you expend the staff’s last charge, roll a d20. On a 1 the staff shatters and is destroyed. Rorhic gave the amulet of eavesdropping to Prim, and everyone went to bed.
Rorhic slipped out early before any of us woke up, took this notice off the job board and left town without saying good bye: “Daran: there are stories from prospectors in the hills northeast of Phandalin that someone is digging around in the ruins known as Old Owl Well. More disturbingly, several prospectors visiting the ruins, a couple days march reported being chased from the area by undead northeast of Phandalin. The ruins are an old watchtower of an ancient magical empire known as Netheril, and dangerous magic might be dormant there.”
In the morning while only Idris was awake, Sister Garaele stopped by and thanked Idris for keeping the town safe from the redbrands. She revealed she is a part of a secret society, The Harpers, agents of balance in the world. She then gave Idris a silver cylinder to contact the harpers any time, and Idris agreed to join the Harpers society.
Sildar paid us 200 gp as thanks for finding his dear friend Iarno. And the innkeeper informed us of Rorhic’s departure earlier that morning. Yue agreed to take the glass staff of defense. Draven introduced himself to the rest of the group, telling us about his awkward upbringing and quest to write great stories. While discussing inviting him to come along with us, we asked him what else he does besides write, and Draven blasted an eldritch blast that destroyed a bar stool and impressed us. He got invited along when he payed the innkeeper generously to replace the stool.
Quinlan asked Prim for the amulet of eavesdropping, and Prim gave it to him, and most of the party went to visit Phandalin townmaster Harbin Wester, who gave us a reward of 250 gp for destroying the redbrands. Prim went out and bought Droop some nice travel clothes and a set of studded leather armor, and PokeyMan bought him a quarterstaff as promised. Prim started teaching him about wearing light armor. We bought a wagon and two draft horses from the party funds, Rowen bought a riding horse from her personal funds, and we then headed east along the Triboar trail to Conyberry ruins with Prim’s dragon sensing amulet slightly glowing the whole way.
To be continued…